# Scene and map

> Using the scene as a player: moving your token, measuring distances, pinging, drawing, opening doors and seeing through the fog.

Page: https://docs.rpgdesk.com/en/mesa/cena/

The **scene** is the adventure’s map, with the grid and the **tokens** (the pieces for characters and monsters). It opens from the [library](https://docs.rpgdesk.com/en/mesa/biblioteca/), with a double-click, when the game master makes it visible. Building the scene is the game master’s job: see [Building the scene](https://docs.rpgdesk.com/en/mestres/mapa/).

*Screenshot:* The scene as the player sees it: the revealed hall, with the tokens of Aria, Bram and a skeleton, and the rest of the map covered by fog.

## Moving the view

- **Dragging the empty map** moves the view. The middle or right mouse button also drags, with any tool.
- **The mouse wheel** zooms in and out. So do the **−** and **+** buttons.
- **0** (or clicking the zoom percentage) fits the whole map.
- The **Pan the view** tool (**H**) only moves the view, even over tokens.

## Moving your token

With **Select and move** (**V**), drag your token. It snaps to the grid; holding **Alt**, it stays where you drop it. The **arrow keys** move the selected token one cell.

While you drag, the path and how far it went show up. If you pause on a cell for a moment, that leg ends there and the distance keeps adding up on the next one. Only you see the path; the others see the token arrive.

*Screenshot:* Aria being dragged: the path's cells marked in blue, the line with the arrow and the distance 20 ft above the token.

> **Note**
>
> You only move the tokens the game master released to you. With token vision on, the token stops when it touches a wall.

Right-click your token to **Turn 45°** to one side or the other (or **Shift + wheel** with it selected, 15° at a time). Your token’s **Conditions** are there too, such as Blinded, Poisoned or Prone: each one shows as an icon on its edge, for everyone (see [Conditions](https://docs.rpgdesk.com/en/mestres/mapa/#conditions)). **Invisible…** is in the same list: your token stays on the map, but only you, the game master and the people you check see it (see [Invisible token](https://docs.rpgdesk.com/en/mestres/mapa/#invisible-token)). The game master is told when you change it.

Double-clicking your token opens its properties. There you can give it an **aura**: a circle, a cone or another shape painted around it, which moves and turns with the token (see [Auras](https://docs.rpgdesk.com/en/mestres/mapa/#auras)).

## Measuring

The **Ruler** (**R**): drag from one point to another. The distance shows in the scene’s unit (1.5 m per cell by default; the game master can switch to 5 ft). Diagonals count as one cell.

*Screenshot:* The ruler measuring 25 ft from Aria to the skeleton.

Prefer to see meters, feet or both? **Settings → General → Distances**. It only changes what you see.

## Pinging

To draw everyone’s attention to a spot: **Alt + click** on the map, or hold the button still for a moment. Everyone sees ripples in your account’s color, with your name. If the spot is outside someone’s view, an arrow on the edge points to it.

*Screenshot:* The game master's ping over the skeleton: purple ripples around the spot and the name Marina.

Spectators cannot ping.

## Drawing

**Draw** (**D**) opens the options: **Freehand**, **Rectangle**, **Ellipse** or **Text**, the color, the thickness and **Fill**. Everyone sees the drawings.

- **Erase drawings** (**E**): click one of your drawings to erase it.
- **Clear…** → **Clear my drawings** erases all of yours.
- **Ctrl + Z** undoes and **Ctrl + Y** redoes what you did in this scene.

Spectators cannot draw.

## Fog, vision and doors

- **With fog of war**, you only see what the game master revealed; the rest is black.
- **With token vision**, you see what your tokens see: the light of torches, the reach of their sight, and walls block the view. What the token has already seen stays dimmed.
- **Doors:** click the door’s icon to open or close it. A locked door rattles and says “The door is locked.”.

*Screenshot:* The scene in the dark, as the player sees it: the light of Aria's torch lights a circle of the hall, the rest Aria has already seen stays dimmed, and the door shows on the east wall.
