# Dice and rolls

> How to roll dice in RPG Desk, how to read the result, the 3D dice and customizing your dice.

Page: https://docs.rpgdesk.com/en/mesa/dados/

Every roll is made by the RPG Desk server and shows up in everyone’s chat, with the 3D dice rolling on everyone’s screen.

## Three ways to roll

- **In the chat:** `/r` and the roll, as in `/r 1d20+5`. Whatever comes after `:` is the roll’s name: `/r 1d20+5: Sword attack`.
- **With the quick dice:** the row of dice below the message box rolls 1d4, 1d6, 1d8, 1d10, 1d12, 1d20 or 1d100 with one click.
- **On the sheet:** the roll buttons on the character’s sheet (see [Character sheets](https://docs.rpgdesk.com/en/mesa/fichas/)).

## What you can roll

| You type       | What happens                                                                  |
| -------------- | ----------------------------------------------------------------------------- |
| `/r 1d20`      | one 20-sided die                                                              |
| `/r 2d6+3`     | two d6, added up, plus 3                                                      |
| `/r 1d8+1d6+2` | different dice in the same roll                                               |
| `/r 4d10 > 7`  | counts **successes**: each die with 7 or more adds one, each 1 takes one away |
| `/r ord 4d6`   | shows the results in order                                                    |
| `/r 4dF`       | Fudge (Fate) dice: each is worth −1, 0 or +1                                  |
| `/r 3d6: Luck` | the roll with a name                                                          |

The complete rules (limits, errors, how successes count) are in [Rolls](https://docs.rpgdesk.com/en/referencia/rolagens/).

## Reading the result

*Screenshot:* Three rolls in the chat: 4d10 > 7 with the count of successes, ord 4d6 with the dice in order and 4dF with each die's sign.

Each roll shows who rolled, the expression, the total and, in braces, what each die rolled. In success rolls, the total is “2 successes”, “1 success”, “Failure” or “Critical failure”.

## The 3D dice

*Screenshot:* The 3D dice of the latest rolls tumbling over the room, across the library and the chat.

The dice of whoever rolled cross everyone’s screen and vanish by themselves. They also roll while another RPG Desk screen is open (Home, Explore, Settings). With the browser tab in the background, the roll still happens right away: the roll alert plays and, if you come back while the dice are still on everyone else’s screen, they show up where they are by then. Dice that already stopped and vanished don’t roll again; the result is in the chat. If the dice get in the way or slow the computer down:

- turn them off in **Settings → Dice → Show 3D dice on rolls**;
- or, on computers with graphics issues, turn on **Settings → Dice → No-lighting mode**.

The roll sound is turned off in **Settings → Notifications → Dice rolls**.

## Customize your dice

In **Settings → Dice** (it saves with each change):

- **Use my colors**, with the **Dice color** and the **Number color** (the swatches or another color), and the d20 preview. Other people see your dice in these colors.
- **Special effects:** pick a die, a result (the highest or the 1) and an effect: **Fire**, **Ice**, **Acid**, **Stone**, **Tavern**, **Rich Akeime**, **Nature** or **Divine light** (the clouds part and a beam of light comes down from the sky onto the die, with a choir). **Test** throws a test die with the effect. By default, a d20 that lands on 20 catches fire.

*Screenshot:* Settings → Dice: the d20 preview with the dice and number colors, the display options and the effect rule d20, Highest (20), Fire, with the Test and Add effect buttons.

The effects go with your rolls: the whole room sees them. If you do not want to see anyone’s effects, turn off **Show special dice effects**, in **Settings → Dice**.

> **Numbers from random.org**
>
> If the RPG Desk server has a random.org key, the GM chooses where the room’s dice numbers come from, in **Room settings → Game rules → Dice numbers**. With **True random (random.org)**, the default, the numbers of every roll in the room come from atmospheric noise, and a small **R** shows next to everyone’s **Chat** tab. If random.org does not answer, the roll comes from the program and the **R** is struck through until the next roll that comes from it. Hover over the **R** to see which one it is.
