# Combat tracker

> The room's initiative table: actors, initiative, turns, rounds, sides, timed effects and what players see.

Page: https://docs.rpgdesk.com/en/mestres/combate/

The **Combat tracker** is a room table that comes with RPG Desk: the initiative order, whose turn it is, the round and each actor’s effects. Everyone sees the tracker; only game masters change it.

## Open it

The tracker comes with every room, with nothing to enable. Open it from the room menu (right-click the room’s icon, in the bar on the left) → **Tabs** → **Combat tracker**: it opens as a tab, next to the other tables, in an empty space or in the last space you clicked. Each person opens their own, and players can open it too, to follow whose turn it is. Closing the tab erases nothing: the combat stays as it was.

## Set up the combat

*Screenshot:* The combat tracker in a window of its own: round 1, Aria's turn (17), the Skeleton (14, hostile), Bram (12) open with the initiative roll, the notes and the Poisoned effect for 3 rounds, and the Warden (9), visible to game masters only.

- **+ Players** brings in all the players, each with their main character’s name.
- **+** (**Add actor**) adds a monster or NPC.
- Or, on the map, right-click a token → **Add to combat**: the token joins the tracker linked to it (see [Link to the scene token](#link-to-the-scene-token)).
- Type the **initiative** in the little box to the left of each one: the list sorts itself.
- Or let RPG Desk roll: open the actor (click the name), fill in the **Initiative roll** (`1d20+2`) and click **Roll**, which rolls for everyone who has a roll.

Clicking the name opens the actor: **Name**, **Initiative roll**, **Notes** and the **effects**.

## Run it

- **Next turn** passes the turn. The chat says “▶ Aria’s turn”, and the turn is marked in the list. After the last one, the **Round** goes up.
- **+ Effect** on an actor: the effect or condition’s name (“Poisoned”) and the **Duration (rounds)**. Each round the counter goes down and, when it runs out, the chat says “Bram’s Poisoned effect has ended”. The effect’s **×** removes it earlier.
- **Clear** removes all the actors and goes back to round 1.
- The trash can icon removes an actor.

## Sides and visibility

Each actor has two buttons on the right:

- **The side:** each click switches between **Friendly** (green), **Neutral** and **Hostile** (red).
- **The visibility:** **Visible to everyone**; **Visible to everyone, without notes and effects**; or **Visible to GMs only** (the actor does not even show up for players, and its initiative roll does not go to the chat).

*Screenshot:* The tracker as the player sees it: Aria, the Skeleton and Bram, without the Warden, who is for game masters only.

## Link to the scene token

With the tracker on, **Add to combat**, in a map token’s right-click menu, puts the token in the tracker linked to it. If the tracker already has an unlinked actor with the same name (a player who came in through **+ Players**, for example), that actor is the one linked. After that, the token menu shows **Already in combat**.

Once linked, the actor follows the token’s [Invisible](https://docs.rpgdesk.com/en/mestres/mapa/#invisible-token) condition:

- Whoever doesn’t see the invisible token doesn’t see the actor in the tracker either, and its turn does not go to the chat.
- Whoever sees the token (you, whoever controls it and the people allowed) sees the actor with the crossed-out eye next to its name.
- Without the condition, the actor shows up for everyone again.
- **Visible to GMs only** still wins: the actor stays with the game masters, even for those who see the token.

Opening the actor, the line **Linked to a token in scene…** tells which scene the token is in, and **Unlink from token** undoes the link.

> **Tip**
>
> Take the tracker to another monitor with **More space actions** (⋯) → **Open in new window**. See [Windows and several rooms](https://docs.rpgdesk.com/en/mesa/janelas/).
